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Ebenezer's avatar

I was recently rereading Paul Graham's essay on why high school is so miserable. Graham writes:

"It's no wonder, then, that smart kids tend to be unhappy in middle school and high school. Their other interests leave them little attention to spare for popularity, and since popularity resembles a zero-sum game, this in turn makes them targets for the whole school. And the strange thing is, this nightmare scenario happens without any conscious malice, merely because of the shape of the situation.

...

Why is the real world more hospitable to nerds? It might seem that the answer is simply that it's populated by adults, who are too mature to pick on one another. But I don't think this is true. Adults in prison certainly pick on one another. And so, apparently, do society wives; in some parts of Manhattan, life for women sounds like a continuation of high school, with all the same petty intrigues.

I think the important thing about the real world is not that it's populated by adults, but that it's very large, and the things you do have real effects. That's what school, prison, and ladies-who-lunch all lack. The inhabitants of all those worlds are trapped in little bubbles where nothing they do can have more than a local effect. Naturally these societies degenerate into savagery. They have no function for their form to follow.

When the things you do have real effects, it's no longer enough just to be pleasing. It starts to be important to get the right answers, and that's where nerds show to advantage. Bill Gates will of course come to mind. Though notoriously lacking in social skills, he gets the right answers, at least as measured in revenue."

https://paulgraham.com/nerds.html

Graham basically argues that high school society is miserable because it's a zero-sum status competition. Real life is a little better because positive-sum interactions are possible. We move from a competitive PvP environment to a collaborative PvE one after high school.

I'm concerned that as we get wealthier, and it's less essential for us to cooperate with one another to meet our essential needs, our mode of interaction will shift back from positive-sum to zero-sum.

The US is one of the world's wealthiest countries. But we also have some of the world's most bitter politics. And within the US, the angriest people tend to be quite wealthy:

"Progressive Activists have strong ideological views, high levels of engagement with political issues, and the highest levels of education and socioeconomic status. Their own circumstances are secure. They feel safer than any group, which perhaps frees them to devote more attention to larger issues of social justice in their society. They have an outsized role in public debates, even though they comprise a small portion of the total population, about one in 12 Americans."

https://hiddentribes.us/profiles/

Similarly, you can see a lot of bitter, zero-sum status competition on social media.

I worry that post-scarcity will be a sort of high-school dystopia with endless petty status competition. It might be good to think about how this outcome could be averted in advance.

Adam Reith's avatar

By the second paragraph, I was thinking "Is he going to discuss the Culture series"?

You neglected to mention that Gurgeh, the game playing protagonist in The Player of Games starts out the novel bored (he's run out of challenging opponents). His life only gets exciting and meaningful after he is recruited by Special Circumstances (the Culture's equivalent of Bill Donovan's WW2 Office of Strategic Services). HIs assignment: to bring down an evil civilization by beating its leaders at their hideously complex imperial game.

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